Goblin Forge: your next D&D adventure starts here.
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- 4, 6 or 8 hours
- 2014 or 2024 rules
- Print-ready GM notes

The Bell Beneath Briar Hill
The Lantern Market
- Party
- 4 at level 3
Paper lanterns sway above a hundred stalls. Under the cobbles, a bell rings for the twelfth time.
One night. A whole story.
A one-shot is an adventure for a single sitting. You describe the world; your friends play the heroes. No campaign binder required.
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Play
Confirm the forge, watch the real writing progress and open your finished GM copy.
The kind of notes you can use mid-game
An illustrative excerpt. See the complete, playable Lantern Thief to judge the table copy for yourself.
Read aloud
A brass bell rings below the stones. Every lantern turns toward the sealed well.
GM note
The market crowd will not fight. If threatened, they scatter and reveal the silver trail.
Ability check
DC 13 Investigation. Failure costs ten minutes, then a raven points toward the clue.
Creature rules
Lantern Wisp: AC 13, HP 11. Flicker: teleports 15 ft. to a lit lantern it can see.
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