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  • 4, 6 or 8 hours
  • 2014 or 2024 rules
  • Print-ready GM notes
A clever goblin archivist points to adventure notes across a candlelit writing desk
Illustrative scene · 0345 min

The Bell Beneath Briar Hill

The Lantern Market

Party
4 at level 3
Paper lanterns sway above a hundred stalls. Under the cobbles, a bell rings for the twelfth time.

One night. A whole story.

A one-shot is an adventure for a single sitting. You describe the world; your friends play the heroes. No campaign binder required.

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  3. Play

    Confirm the forge, watch the real writing progress and open your finished GM copy.

The kind of notes you can use mid-game

An illustrative excerpt. See the complete, playable Lantern Thief to judge the table copy for yourself.

Read aloud

A brass bell rings below the stones. Every lantern turns toward the sealed well.

GM note

The market crowd will not fight. If threatened, they scatter and reveal the silver trail.

Ability check

DC 13 Investigation. Failure costs ten minutes, then a raven points toward the clue.

Creature rules

Lantern Wisp: AC 13, HP 11. Flicker: teleports 15 ft. to a lit lantern it can see.

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